In my preview column on the design of Dimir, I explained why grind (the "mill until you hit some number of lands" mechanic) wasn't the named mechanic of Dimir
Keep in mind that you can't use this card in your inkwell, so you'll have to wait a bit to start banishing characters
(11/8/2024) If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was
Given the faster openings of many decks these days, and the importance of being proactive with your early game plays, having a free removal spell is huge, and I think it should see more play than it does
The latter is the more common
In that context, the original phasing mechanic did an excellent job of translating flavor into gameplay