White White is pretty much doing what you expect it to dobuff some creatures, play some control, add some counters, make some tokens, and help you attack a little better
Just like the show, however, some of the synergies are just way too disjointed from each other, like the plot between seasons, to consistently win your games, unless you are a Time Lord and can manipulate the deck to its limits
Introduction to Annihilation Some colors can generate huge amounts of colorless mana but don't have great removal options to sink it into
Whenever Chaos ensues, each player may create two tapped treasure tokens
A toolbox strategy has answers for just about every situation, but you also need ways to find them
Typically I go through my top 10 picks for Casual Play but that seems like a ridiculous proposition