Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) Sorcery Draw (CTRL to add secondary) Enchantment Death in Heaven (As this Saga enters and after your draw step, add a lore counter
With a classic Item-based engine (Quick Ball, Battle Compressor, VS Seeker, Trainers Mail, etc., alongside Dedenne-GX and Crobat V), its possible to put a lot of Energy in play on turn 1
Even the iconic M Charizard cards from Generations and Evolutions have shown restraint compared to Rayquaza
This card also triggers the new Ring tempting mechanic present in the set
Adding in more energy cards was just going to turn into a random pile of cards with no direction
Copying a creature and giving it a combat research type effect is really nice