Granting haste and shroud at zero equip cost, it ensures that any creature can quickly become an active and untouchable presence on the board
Each one has a strong questing value that forces opponents to challenge or risk falling behind, and then once challenged and/or banished, their effects activate drawing you cards, forcing opponents to discard or return a character to their hand, and more
It's far too one-dimensional to play, and even when it's in full flow, each sacrifice or life gain just sets off a sequence of events that you need to resolve over and over again, but many aren't all that interesting to deal with
Number Twelve Another 6-drop Orzhov colored dork is next
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Well also discuss points related to the authenticity of the card slab it comes in (if graded) as well as how the process of the card sale might inform a buyer of the cards potential authenticity or lack thereof