It feels much like Sea Gate Restoration in the sense that you play it because its a land that might do something if you run out of gas late in the game, but you dont really plan to cast it if everythings going well
And while she has some positive aspects (the phenomenal ward ability and two lore value), ultimately she probably wont see a ton of play given there are better options out there for granting extra strength
Soon after, it's revealed that the reason she's this way is because she's half human and half esper, having been stolen by the Empire as an infant
(2025-06-06) Sin's last ability doesn't cause you to move counters from Sin onto the target creature
He costs four, can't be inked, has zero for his strength and only one for his willpower
That is, unless you play her on top of another Ariel you already have in play