It's always incredibly powerful for an MTG card to have multiple effects and fulfill different roles since a player doesn't have to include multiple cards in their deck to access all those effects
This card has already done its job if you get even one land out of it, but its very likely that Deep Gnome Terramancer will stick around and net you multiple lands if there are green decks or color-intensive decks that might run fetchlands at the table
If you're able to correctly identify that I'm not drafting red, then you have the ability to get that Sarkhan along with every other good red card that I'm going to pass you over the course of the draft
Any deck that floods the board with cheap creaturesoften elfball decksturns this into a busted bomb that takes over games in short order, typically so they can finish off with a Craterhoof Behemoth
Ive got just such a Zirda deck built, with a lot of delve into the dungeon cards, as WotCs Studio X made them a bit more expensive than they should have been because they werent entirely sure how theyd impact Standard
But dont overlook the Revival Trance deck