Lets look at the average turn I can expect to get my sixth land
For starters, you gain one lore whenever its exerted, and on top of that, its an Evasive card, meaning few others are able to actually challenge it, which is crucial when it comes to climbing the ladder to twenty lore
Ramp Kaido This is the most risky recommendation in the entire article
If thats another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield
Time Warp Details Color Identity: Blue Card Type: Sorcery Text: Target player takes an extra turn after this one
It was fun, but it felt less Dragony than Id want with the progenitor of all Dragons as your Commander