Ramp, removal, and card draw all on one card
As the art had to be a seven-headed dragon, I looked for a mechanic that played into the cards seven-headedness
Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mages ability) to determine if and when you can do this
Legendary Creature - Human Monk Color tag templates(None) Universal Automaton Changeling (This card is every creature type.) Creature Artifact - Shapeshifter Color tag templates(None) Werewolf Pack Leader Pack tactics Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card
The different types of black enchantment removal we will be discussing in depth are: Destroying enchantments Forcing opponents to sacrifice enchantments Handhate (discard effects) Removing enchantments from an opponents deck Teaming up with politics There is even a little bonus section at the end for janky reserved list cards
It also does protect from a huge swathe of kill spells and helps block big threats in those colors