Not only that, but each time you cast a spell, Consuming Aberration is going to make your opponents mill cards until they reveal a land card
Nexus of Fate was not only mythic rare, but also an incredibly powerful Timewalk effect that would go on to warp several formats before being banned in Pioneer and in formats across MTG Arena
Withering Torment fills in this sorely needed gap with a three-mana instant spell that destroys either a creature or an enchantment
It doesn't use the stack, it's not a spell, it can't be responded to, it has no mana cost, and it counts as your land play for the turn
But we all know thats not what makes this card great
If you were playing fair, there was no way you could compete with that if the deck pulled it off and many games were won simply due to a willingness to play a card this powerful, allowing such decks to win long games they would otherwise be lost in