Ive got a bizarre set of cards to rank for you today, with one of the most all-in, risky, and downright bizarre mechanics ever made
Final Score Wizards (27 points)
This does weaken the draw-go aspect of the game, which Ive been compensating with by adding a fourth Counterbalance, while not playing overly reactive cards like Spell Pierce in this particular list, which is also due to the fact that a list with such a multitude of cantrips isnt able to play as many individual cards as other lists can, with the upside of finding those, mostly superior, cards with a higher reliability
If you turn off one Sol Ring or make a pair of Swiftfoot Boots sit on the side, unable to be equipped, you got value out of this Weatherlight rod
We went in looking for some retro games and what we found was a gold mine
Making effective multiformat cards was especially important for our set