Overall, in post-board games I would still follow a pretty similar regiment to the pre-board games, with the added caveat that you probably want two pieces of disruption to try to navigate through your opponents hate, but can likely afford to keep a hand that is missing one of the components if its one of the ones you have more of you still wouldnt be able to keep a hand without Entomb or Faithless Lootingg (unless you brought in Show and Tell)
Its not something you should expect, but its a nice bonus if lucks on your side
Everything beyond thats up to your imagination with this lifelinker
I highly recommend this deck for anyone eager to learn the latest and greatest mechanics to come out of Lorcana, as well as to anyone looking to upgrade Amethyst/Steel into a stronger deck.
I'm trying not to dig too far down the rabbit hole as a lot of the small subtleties can get a little heady if you're not used to talking about them
When we decide to pay for Rodolfs reflexive trigger (or not), weve already gained enough life to target something larger than we could have moments ago