Gramma Tala, Spirit of the Ocean It seems the theme for Into The Inklands is to give some of the ink colours a lore payoff for things theyre already good at doing, and what does sapphire do better than give you extra ink on your turns
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There are multiple cards that let you either gain lore, exert opponents, gain strength, or draw cards but only when an opponent has a damaged character
Pick key pieces, value engines, or just that annoying character you cant work around, and as long as you dont exert Bellwether, theres little they can do about it
The six magical inks Amber, Amethyst, Emerald, Ruby, Sapphire, and Steel, were released in a mixed-up chaotic form, resulting in a mysterious flood which damaged the Great Illuminary. When storyborn or dreamborn glimmers encounter this mixed ink, they surge with a power that changes them, transforming them into floodborn glimmers
Thanks to Shift, you can play her for two less, which is always a royal bonus