The stock is lighter and softer making handling an absolute delight
In a weird way, Prowl serves as removal for others and value for you
Myrel, Shield of Argive's first ability prevents opponents from activating abilities of permanents on the battlefield that are artifacts, creatures, and/or enchantments
We already have cards like Library of Alexandria and Congregate or Moat and Cultivate or Rhystic Study and Timetwister
This put the power of Treasure tokens on full display, and performed like a 2-drop creature that just ended the game way too often
Then the enchantment also costs three, and this time the ETB is for dorks with a cheap three mana cost instead of smaller powers, which are typically the same stuff, and then you draw without mana, but again, just once per turn like the Vampire