it's also a very popular commander, and an excellent wheel commander in particular
Like the Storm Cauldron strategy above, bouncing lands changing from a cost to an extreme advantage is pretty good
Ignoring summoning sickness on your Wizards helps you dig for whatever answer you need at a given time, or to just refill your hand once you've cast a bunch of spells right before the end of your last opponent's turn
In the early game Ranging Raptors is an important key for mana-ramp, Drover of the Mighty is another essential card that not only serve as mana-ramp but also has good offensive in early game, with those two cards you grow very quickly
Fans who purchased the affected product can contact Wizards of the Coast's customer support to receive a replacement card of Sage's Nouliths
It's nasty for formats that care about some, and sometimes you'll draw around 7 and sometimes more (Reliquary Tower et al) and sometimes around half or so