Before you can decide what cards should go in your Magic: The Gathering deck, you need to know how many you need to include
You can tap any untapped creatures you control, including creatures you haven't controlled continuously since the beginning of your most recent turn, for Orphans of the Wheat's ability
You could give Venuflibis a Giant Robe to endure a few more hits or equip it with a Bump Helmet to deal a bit more damage
It's one of the most popular Dimir commanders in terms of play rate, though one of the least popular in terms of how much you want to see an opponent playing it
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Illustrated by Dave Kendall Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
Now these formats, often encourage having a bunch of dudes in play, waiting to draw your enabler, or waiting till turn 4-5 to drop your lord, people will sit on their boardstate and a lot of these decks don't feel like they are encouraging you to stock up on Jace's Ingenuity to refill your hands