Second, it makes for decks that feel very similar to Selesnya (since both green guilds encourage playing as many creatures as possible)
Without you, we wouldn't have been able to make this set come to life
The first iteration of games like this must be so difficult
The original plan was to make three of them (in blue, black, and green) as futureshifted cards, but we didn't like how they played, so their premiere was pushed back to Lorwyn , where we made a full cycle
Due to planeswalkers being so great almost all of these will have some Duress targets but the problem is that you don't have good odds on getting a hit, even on turn one, making Duress a bit dodgy
Since their effect is so strong, theyll be a high-priority target for removal spells