Toralf's other side, Toralf's Hammer, is a slightly inefficient equipment artifact that adds +3/+0 to a creature, with an added Lightning Bolt effect when you unequip it
I started out in fantasy literature in my own country, before gradually expanding my work to other media, many pop culture IPs, and other continents

Heres how Id build the deck going forward: 3 Paradise Druid 4 Sylvan Caryatid 1 Dreadbore 2 Abrupt Decay 4 Teferi, Time Raveler 1 Unmoored Ego 1 Deafening Clarion 2 Uro, Titan of Natures Wrath 1 Supreme Verdict 1 Utter End 1 Nahiri, the Harbinger 2 Siege Rhino 1 Tolsimir, Friend to Wolves 4 Bring to Light 4 Niv-Mizzet Reborn 1 Cut // Ribbons 2 Botanical Sanctum 1 Breeding Pool 4 Fabled Passage 1 Forest 1 Godless Shrine 1 Island 2 Mana Confluence 1 Mountain 2 Opulent Palace 1 Overgrown Tomb 1 Plains 2 Sandsteppe Citadel 2 Spirebluff Canal 2 Stomping Ground 1 Swamp 2 Temple Garden 1 Watery Grave Sideboard: 4 Rest in Peace 2 Infernal Reckoning 1 Golgari Charm 2 Thoughtseize 1 Rakdoss Return 1 Thought Distortion 1 Kaya, Orzhov Usurper 3 Mystical Dispute This version of the deck cuts some of the flex spots for a 27th land and a 7th mana creature to boost speed and consistency
Some people decide to keep a pile of special, higher-powered cards and then add those to the packs separately
It may not be the flashiest choice, but getting four 1/1 flying tokens for five mana should help close the game out in a jiffy
Standard Products Standard is well supported by WotC