The deck revolves around our commander and low-cost spells to hit our opponents hard and fast
With cards like Drover of the Mighty, Channeler Initiate, Pillar of Origins, Unclaimed Territory, and Attune to Aether in Standard, it's not hard to get the mana you need to play the best Dinosaurs from each color
Forbidden Orchard Genesis Chamber Ghostly Prison Gifts Ungiven Glimpse of Nature Heartbeat of Spring Kiki-Jiki, Mirror Breaker Krark-Clan Ironworks Lantern of Insight Lava Spike Nezumi Graverobber Panoptic Mirror Pentad Prism Plunge into Darkness Pulse of the Fields Rude Awakening Thought Courier Time of Need Time Stop Trinket Mage Trinisphere Vedalken Engineer Vedalken Shackles Wayfarer's Bauble Zo-Zu, the Punisher Yosei, the Morning Star 10
The FCA slot, FINAL FANTASY Through the Ages, has an array of cards, and heres the breakdown: Most interesting tidbit here is that the foils and nonfoils will have exactly the same amount in circulation from Collector Boosters, but nonfoils can be opened in Play Boosters
Scion of the Ur-Dragon Scion of the Ur-Dragon is a flexible five-color commander that acts like a toolbox rather than a traditional dragon
Surprisingly, those werent a new concept: they were actually last used in Zendikar