So a Jumpstart Commander Cube is going to look like this: Collection of packs Each pack has at least one legendary creature intended as a commander Packs are 30 cards, singleton The cube is not necessarily singleton Average ratio of nonland:land will be 17:13 Now for The Final Fantasy Twist If I were to sit down and plot out a new Jumpstart Commander Cube, I would come up with a list of themes which could play well together, map them out to colors, and go from there
If you manage to play that whole trio, you have a nice array of levers to pull
Might Into the Inklands offer them more build-around cards that can open up new avenues for meta success
Red decks tend to be fast, aggressive, and highly destructive, focusing on direct damage
Some cards will be creatures, artifacts, instants, and sorceries
So your big Fireball-style cards turn into big draw spells as well