Enchantments Speaking of Zur, Eternal Schemer, we need some cool enchantments to animate with his activated ability
But Containment Priest is also surprisingly relevant against a large number of cards like Aether Vial, Green Sun's Zenith, and Natural Order and decks like Merfolk, Death and Taxes, Elves, and Maverick
Combined with cards like Hymn to the Ages, it makes a nice blue-red spellslinger base, and its mana value of 2 means you don't have to put much work in to combine it with Dreadhorde Arcanist
The strategy with Winter as a commander is to force players into bad situations with discard payoffs like Waste Not or card-draw hate like Sheoldred, the Apocalypse
But we did end up with a few designs that specifically speak to the experience you have playing the game as opposed to just depicting things inside the world
At the start, it hinders the power of opponents' creatures