To get that win, youll need the usual steroid spells such as Finale of Devastation or Craterhoof Behemoth to turn all your Mana Dorks (i.e

Full Decklist Cloud, Ex-SOLDIER Tifa, Martial Artist Cid, Freeflier Pilot Cloud's Limit Break Elena, Turk Recruit Heidegger, Shinra Executive Helitrooper SOLDIER Military Program Ultimate Magic: Holy Avalanche of Sector 7 Cait Sith, Fortune Teller Summon: Kujata Ultimate Magic: Meteor Vincent, Vengeful Atoner Yuffie, Materia Hunter Bugenhagen, Wise Elder Lifestream's Blessing Professor Hojo Summoning Materia Aerith, Last Ancient Barret, Avalanche Leader Red XIII, Proud Warrior Sephiroth, Fallen Hero Conformer Shuriken Wrecking Ball Arm Austere Command Bastion Protector Bronze Guardian Clever Concealment Puresteel Paladin Unfinished Business Vanquish the Horde Chaos Warp Hellkite Tyrant Professional Face-Breaker Decimate Armory Automaton Champion's Helm Conqueror's Flail Darksteel Plate Inspiring Statuary Sword of the Animist Battlefield Forge Bonders' Enclave Brushland Canopy Vista Cinder Glade Clifftop Retreat Exotic Orchard Fire-Lit Thicket Fortified Village Furycalm Snarl Game Trail Mossfire Valley Rootbound Crag Rugged Prairie Scavenger Grounds Slayers' Stronghold Spire of Industry Sungrass Prairie Sunpetal Grove Sunscorched Divide Zack Fair Barret Wallace Dispatch Secret Rendezvous Furious Rise Vandalblast Cultivate Harmonize Nature's Lore Rampant Growth Behemoth Sledge Arcane Signet Colossus Hammer Explorer's Scope Hero's Blade Hero's Heirloom Lightning Greaves Mask of Memory Skullclamp Sol Ring Trailblazer's Boots Ash Barrens Evolving Wilds Jungle Shrine Path of Ancestry Radiant Grove Sacred Peaks Wooded Ridgeline Command Tower 3 Mountain 3 Forest 3 Plains Counter Blitz Green, white, and blue is often home to the counter-focused decks, and Tidus is no exception

2Coeurl
The reason that Ive opted to not include legendary angels is that it would be all too easy to fill up the list with popular commanders such as Giada, Font of Hope or Atraxa, Praetors Voice
Outpost Siege is a flexible Enchantment that can be used either as an impulse draw engine, or as a great Enrage enabler
Effects that otherwise modify its power and toughness will still apply no matter when they took effect