Additionally, Ranar rewards you for foretelling cards and using White's exile-based removal, creating a 1/1 Spirit token with flying whenever you exile a card from your hand or from the battlefield
Remember that at this time, Planeswalkers were still extremely new and Wizards didn't know exactly where they could go, thus the thought experiment of "can you make a two-mana value planeswalker?" These days, we have the hindsight of cards like Jace, Vryn's Prodigy and Wrenn and Six behind us, but at the time we didn't really have that frame of reference
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However, theres actually a really simple, cheap, and easy way to get into Disneys hit card game
It's an open-ended question, but if you can't answer it everything else in the deck won't matter
The spell isn't countered