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Turtle Power Deck List Creatures Sorceries Instants Enchantments Artifacts Lands Turtle Power
Hazoret is terrifying once you get Max Speed, but until then, its fairly tame
Association with Rarity Here are effects that don't tend to start until uncommon: Card draw gaining you three or more cards Creatures that have an enters-the-battlefield effect that kills creatures "Curiosity" (saboteur effect leading to card draw) Direct damage to multiple/all creatures Global enchantments Granting other creatures invulnerability "Locking away" permanents (exiling for as long as permanent stays on the battlefield) Reanimation Regrowing anything from the graveyard to hand "Specter" ability (saboteur effect leading to discard) "Tutoring" (putting a card from your library into your hand) Vehicles Rare Complexity Rare is where the cards with the greatest comprehension complexity and board complexity go
A short game is still measured in hours, and learning to play the game smoothly takes some time
If more cards were to focus on the commander as the focal point of the deck rather than splitting its focus across multiple archetypes, this deck would actually be interesting