Being able to surveil 2 during combat lets you see and access a solid amount of cards, especially if you can utilize your graveyard effectively
It plays best with the likes of Crop Rotation and Urza's Cave to tutor it into play, but any deck can get behind a land that ramps you and either protects one of your creatures or temporarily phases out a creature
Another classic 'evil undead' trope is the walking skeletons, and we've got the Drudge Skeleton here
Upon being cast, its caster searches an opponent's library for four cards, allowing that player to select two of those four cards to put in their hand
In the Charizard card above, the star symbol next to the card number suggests that it's rare
Declare attackers: You announce which creatures you will attack with, and tap them