The first two abilities are good enablers, creating tokens and drawing cards at the "cost" of untapping your creatures, but the final one is an alternate win condition : If you have fifteen tapped creatures and five white mana available, you can use Halo Fountain to just win the game
That said, its move Bursting Blur can help defend it, as it causes foe to be both burned and confused for just one Fire energy
Going in with your team of haste, first strike, flying, and hexproof slivers is a surefire way to reduce your opponents' life total to zero
Each deck has 100 cards, 10 double-side tokens, 1 insert, 1 life tracker, 1 deck box
Island 14
If Sheltered by Ghosts leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled at all