Matt Tabak writes in the official Innistrad: Midnight Hunt Mechanics article: For example, a 1/1 creature, a 3/1 creature, and a 4/6 creature have three different powers (specifically, 1, 3, and 4). By contrast, if you have a 2/2, a 2/3, and a 3/3, you dont have coven because two of your creatures share power 2. If you have more than three creatures and a couple of them have the same power, that's not a problem for coven as long as there's at least three different powers among them
This keyword ability lets you pay a cost to discard a Cycling card, and then draw a new one
End step tutor into your turn is brutal
Obviously a huge degree of the appeal of this game is in building decks and creating interesting setups for play - plus collecting cards
Once you decide, then you can fill those 25 slots with creatures and spells
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