First, your inkable count : aim for around 45 or more inkable cards so your early turns aren't stranded
Whether it is for that last bit of lore needed to close out the game or the ability to make a favorable trade in a challenge, you must consider the possibility of characters that can shift
He starts with one Lore, and gains one for each other Item you have in play
11 10 Into The Inklands - Plenty Of Pluck - Ruby Sapphire Only two cards in this entire deck ended up becoming playable in the meta during Into the Inklands, and even then, one of them - Maui's Fish Hook - only appeared in some Ruby/Amethyst lists, but not all
What will usually happen is the benefits of all your different cards wanting to do the same thing will begin to compound, and soon you'll find yourself sporting an eight point lore gap ahead of your opponent
The non-character cards in this deck further the tactics of the character cards, weakening your opponent's characters, dealing direct damage, making your characters harder to kill, and with the Steel location card Thebes - The Big Olive, you'll gain 2 lore every time a character banishes another character while at that location