Any busted card that stays on the field is yours for the taking
There was nothing intrinsically wrong with putting shocklands in Unfinity to provide a wee bit of value, but doing away with the silver border and making ridiculous fiddly mechanics like stickers playable in eternal formats was a misstep
How it plays Players open 5 free packs daily (6 with Cascade Badge, 7 with Hive Badge), earn coins by selling duplicates at real TCGPlayer market value (10% base sell rate, scaled by trainer level and badge multipliers), buy Basic (50), Premium (150) or Hunt (350) packs from the in-game shop, complete 3 daily / 1 weekly / 4 super quests, and progress through 16 Gym Badges (8 Kanto, 4 Johto, 4 Hoenn) that unlock permanent gameplay perks
I thought about tuning this way toward Enchantments, and that build when I devised it had nasty cards like Warped Devotion to make Words of Wind and Equilibrium more punishing
Pokemon 30th anniversary (2026)
Finally, look at the picture on the front of the card