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With Miirym, generating Treasures allows you to cast expensive dragon creatures and copy them while keeping enough mana open for removal and counter spells
The key features of Auras were: Could be attached to any permanent or player it specified (with the Enchant X rules text) Couldnt be moved or removed from that permanent or player once placed Went to the graveyard if the permanent it enchanted changed zones They played in fun spaces with these early years, making things like blessings and curses and strange mind magicks A lot of blue enchantments that dealt damage Weird times
2x Mewtwo ex 2x Ralts 2x Kirlia 2x Gardevoir 1x Meowth 2x Poke Ball 2x Potion 2x X Speed 2x Professors Research 2 x Sabrina 1x Red Card A free-to-play alternative to this deck, outlined in the above guide, swaps the Gardevoir evolution chain for Weezing
Heres an example of the kind of deck that got Mind Twist banned: Creatures (2) Lands (21) Spells (37) 4 Mana Drain 2 Counterspell 4 Swords to Plowshares 1 Sol Ring 1 Regrowth 1 Mind Twist 1 Demonic Tutor 1 Braingeyser 1 Time Walk 1 Ancestral Recall 2 Red Elemental Blast 1 Jayemdae Tome 2 Disrupting Scepter 4 Disenchant 1 Recall 2 Moat 1 Mirror Universe 1 Timetwister 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire Thats right, one of the most famous, most influential decks of all-time, The Deck, was a Mind Twist deck until Mind Twist was banned