Damage engines like Impact Tremors, Purphoros, God of the Forge, Goblin Bombardment, Pashalik Mons, and Throne of the God-Pharaoh let you win without even attacking, while Shared Animosity, Coat of Arms, and City on Fire make combat kills very real
If you don't mind a deck that feels more directionless and asks you to adapt on the fly, you'll get on with this deck just fine
The generic and specific tribe enablers would be for Full tribal, I agree they are not good in Minor tribal
The Set Contents Before we get to scary stuff, lets look at the details
Commander is at its best when powerful card mechanics reflect the narrative of the deck or Commander that you're piloting
The Anchor costs three, equips for two usually, then the equipped dorks get power and toughness boosts of +2 and them menace in evasion