You see, the thing about this being a six mana spell is, by the time you cast it, it's likely to end the game anyhow
While card draw, card selection, and card advantage are all ways to manage resources in Magic: The Gathering, they each serve distinct purposes
Lastly, while not strictly a set mechanic, theres just a ton of legendary creatures
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New players might come to Magic: The Gathering because they can have pretty foil cards of their favorite video game character, but older players might get tired of seeing their beloved game diluted by other IPs (a common complaint about Universes Beyond)
For just the cost of one, you gain a card in play that gains you passive lore each turn, that also has a staggering will power of four