The fact that none of them went through Magic R&D shows when you look through them
Id cut both of these, throw in a Talisman and An Offer You Can't Refuse, and call it a day
+ Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." + Put two +1/+1 counters on target creature
Full of Rare CardsEvery Collector Booster is full of hard-to-find cards, with 57 cards of rarity Rare or higher in each pack
While the sneak cost is the same as the hard casting cost, the structure changes from one green plus three to two green plus two
They strike me like Un-sets: A Magic product thats not for me, so I dont bother to engage with them, positively or negatively