I've run across a few during trades and they tended to stand out because I was aware that fakes existed.
It's very strong in multiplayer since you are more likely to be running at least one opponent with Green ramp and two-drop ramp spells like Rampant Growth and Farseek are getting added to ramp brews in Commander over conventional ramp like Cultivate and Kodama's Reach, so on the turn you have three mana, one player casting a two mana ramp spell with an extra land is pretty likely, and if not, then someone probably cast Explore spells or dropped an Exploration and an extra land or two
Teferi, Hero of Dominaria gives you extra cards and untaps your lands to build up loyalty along with a removal spell in the minus ability
Sometimes, though, that bookish diction of old Magic cards was too easily misread, most infamously on a playtest card that reliably won the game on turn 2
Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not
Nowhere to Run Nowhere to Run is a somewhat playable black removal spell, but the best aspect is that this black enchantment takes off ward and hexproof from creatures