If we were to judge cards in this ranking by their power/budget ratio, Skullclamp would most likely be #1
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Norn's Annex , Propaganda , Ghostly Prison , Archon of Absolution , Baird, Steward of Argive , Sphere of Safety and Windborn Muse all stop opponents attacking you unless they pay a certain amount per creature
Regardless of how effective they may each have been on their own, Id say these mechanics together at least let us understand the goals Wizards has in mind when designing multiplayer mechanics
Don't get me wrong, this is a reasonable threat, being a 5/6 flyer
The higher the graded number, the better the condition and, often, the higher the value