One thing he notes is that players don't like seeing cards that they aren't able to play somehow, whether they discard those cards themselves or have them taken from them
When you consider the amount of value that blinking a full board of creatures might result in, it's not hard to see how Eerie Interlude can be a great deal
Sure, it sucks to open with Colress as your only Supporter, but it can be a savior late in the game when all you have floating around in your deck are Ns
Do note that the number of duplicates listed below does not include the two initial cards that you cannot use to make Flair, which will essentially be the cards that you can include in a deck
But if paired with other removal and a proactive gameplan, Explosives can be very strong in managing Infect threats and getting around their anti-removal options
Like Minds Eye, its a scalable effect where you can control the investment you put into it