Understanding these costs is critical
Bottom of the Fifth And with that, we end our trivia fest for today
Oftentimes these headliners are cool, but out of reach for most people
(Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn
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So this is clearly designed for one deck archetype, Life Gain, which is the third biggest archetype ever played, and it makes sense in +1/+1 counter decks that have the occasional lifelink dork or Commander or something that gains you life here and there like Akoum Refuge, and then if you have a Selesnya colored power matters build this would help there with things like Anthem effects