4 Blame Game Nelly Borca, Impulsive Accuser and Feather, Radiant Arbiter First on the case is the Blame Game deck, chock filled with all sorts of goad mechanics, plenty of enchantments, and all sorts of combat tricks to slip into your sleeves
The mana base has some awesome gems floating around, but the rest of the deck just feels uninspired
Sven Stolz One of the strongest nonland permant mass removals, Engineered Explosives is a solid sideboard option for a long time now in Modern
The presence of Settle the Wreckage in U/W Control means red aggro decks will likely have many more lands than normal on the battlefield throughout a long game which raises the effectiveness of Banefire
Being able to take the initiative is why this card is semi-good
But as Commander continues to grow, we are reaching a situation where there is so much information available that many different decks are being built from the same template, making them feel more similar than ever before