I believe the quantity of Revolutionist you want in your deck depends on the number of removals you have
A balanced setup usually includes: Targeted removal to stop early engines and problem permanents A few board wipes to reset faster decks and punish overextension From there, close with a clear win path overwhelming flying combat, damage multipliers, or lifegain-based pressure that opponents struggle to race
Ramos, Dragon Engine Ramos, Dragon Engine is a commander that wants as many multicolored spells as possible, ideally ones that cost 3-5 different colors of mana
The Illumineer's Quest - Deep Trouble includes the following: 1x oversized Ursula Card
SUMMON: PRIMAL ODIN There are few things scarier than facing down an unblockable creature that can end you with one fell swoop, and Summon: Primal Odin is going to be a workhorse in this build
Thanks again to Wizards of the coast and Magic the Gathering selecting me as an ambassador for this ground breaking set