To make better use of the heal mechanics with reducing strength, think about Vanellope von Schweetz Sugar Rush Princess and Vanellope von Schweetz Candy Mechanic as a Shift target that does the same
You could ask: Are you going to attack me this turn? Do you have a counterspell in your hand? Are you able to win the game this turn? If I were to ask you if you concede the game, would your answer to that question be the same as the answer to this question? Spark Fiend is hilarious because its not entirely clear what the card does, why it does it, or how it does it
Even in Cubes with more of a combo focus you can pair up Restoration Angel with Kiki-Jiki, Mirror Breaker for an infinite combo
Attacking into this on the ground is rarely at all efficient while the Hermit lives
I love the interaction of riot and modular on the same creature and I hope to see more crossover between +1/+1 counter abilities in the future
Defensive capabilities are not something Red is known for, but seeing as our opponents are likely to be seeing red as we sling multiple burn spells in their direction, having a Commander that can protect us from attackers is a great bonus