Its first chapter provides a situational Oblivion RingOblivion Ring, its next two chapters provide a temporary PropagandaPropaganda to help thwart go-wide strategies, and its final chapter lets you net some Treasure tokens so long as at least one of your opponents has a creature with power four or greater
With a low cost of two, he can be played early to ready a character that's already quested or challenged
Since Cloud only costs two mana, there are also several Equipment cards he can fetch on turn two for you to cast and equip on turn three
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Cards like Maleficent Monstrous Dragon deliver devastating banishes, while Elsa Spirit of Winter can freeze threats, buying time for your team to quest safely
And if you have to draw this card in the later game, you can always put it in your Inkwell