For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn
Even without going infinite, being able to untap every turn with Murkfiend Liege, Drumbellower, White Plume Adventurer or Quest for Renewal generates a ton of advantage in multiplayer Commander
It might seem like Blood Moon can serve a purpose against the secondary Mystic Sanctuary plan of a lot of these Arcums Astrolabe decks, but Cryptic Command makes that difficult
For three mana, everything is protected
Commander : Even if I don't plan on using a ton of Aetherdrift cards, I've been including Muraganda Raceway in my builds
But theyre also good for: Deciding who gets first turn in the match Simulating coin flips for The Gold Saucer (call odds/evens instead of heads/tails) Randomly choosing a card for Sin, Spiras Punishment Tracking the mana in your mana pool (if a card like Esper Terra makes a lot all at once) Representing the numbers (and/or stats) of tokens you create Keeping count of random statistics that your cards care about, like how close you are to transforming Emet-Selch or how many times Sephiroth has triggered this turn Helping you remember important upkeep triggers like Dark Confidant or Seymour Flux (place a die on top of your deck every turn so you cant draw a card without stopping to remember why its there) and plenty more