In order, perform the following: Ready - Any exerted cards (that were turned on their sides to show they've been used) are turned upright, back to the 'readied' position Set - Check for card abilities and effects that may trigger at the start of your turn, and resolve them Draw - Take a card from the top of your deck (the first player won't do this on the first turn of the game) Main phase In your main phase, you can add one eligible card to your inkwell by revealing it to your opponent, then placing it in the allocated section of the table face-down
Few creatures are as terrifying to encounter as the Vampires in Magic
Talrand doesn't just cast spellshe throws a full-on Drake concert
Now that X is in their hand, they play with their hand revealed and they're not allowed to cast X or activate any of X's abilitiesbut you are
For each opponent who does, you create a Treasure token
The only real complaint I can see players lodging against this mechanic is that they differ from past Werewolf designs