Cards that combine ramp and draw are timeless in Commander, and Face-Breaker does so with aplomb
Sorcerer is certainly the icon for Sorcery: Contested Realm and as the game progresses this is certainly the safest option for any strategy
Either way, those decks are very different from the traditional mill archetype, so I wont be talking about those cards
Unfamiliar to them all, but he'd known the codes
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You have an aggro or mid-range deck swinging for heavy damage