Summon: Anima Summon: Anima is slow and painful, but it also represents a potential 4-for-1 over the course of a long game

Super Rare 160 Triton, The Sea King Uncommon 161 Develop Your Brain Common 162 If Its Not Baroque Rare 163 Let It Go Rare 164 One Jump Ahead Uncommon 165 Work Together Common 166 Coconut Basket Uncommon 167 Eye of the Fates Uncommon 168 Fishbone Quill Rare 169 Magic Golden Flower Common 170 Scepter of Arendelle Unlimited 171 Aladdin, Cornered Swordsman Common 172 Beast, Hardheaded Uncommon 173 Captain Hook, Captain of the Jolly Roger Rare 174 Captain Hook, Forceful Duelist Common 175 Captain Hook, Thinking a Happy Thought Rare 176 Cerberus, Three-Headed Dog Common 177 Donald Duck, Musketeer Uncommon 178 Gantu, Galactic Federation Captain Legendary 179 Goons, Maleficents Underlings Common 180 Hans, Thirteenth in Line Super Rare 181 Hercules, True Hero Common 182 Kristoff, Official Ice Master Common 183 Kronk, Right-Hand Man Uncommon 184 Lilo, Galactic Hero Uncommon 185 Maui, Demigod Rare 186 Mickey Mouse, Musketeer Rare 187 Prince Eric, Dashing and Brave Common 188 Simba, Future King Common 189 Simba, Returned King Rare 190 Simba, Rightful Heir Uncommon 191 Starkey, Hooks Henchman Uncommon 192 Te K, Heartless Legendary 193 Tinker Bell, Giant Fairy Super Rare 194 Tinker Bell, Tiny Tactician Common 195 A Whole New World Super Rare 196 Break Common 197 Fire the Cannons

I also appreciated that monologue cards could have more disruptive effects than we were comfortable putting on plot cards
It's June 1st, and our fifth day counting down towards the release of the Final Fantasy Magic: The Gathering set
That meant that each Commander deck had to follow its own unique creative design
They have 12 or 13 cards instead of 15, and their card distribution is pretty complicated: 1 art card (5% chance of a signature variant) 1 land (15% chance of a foil land) 6 connected cards 35% chance of 5 commons, 1 uncommons 40% chance of 4 commons, 2 uncommon 12.5% chance of 3 commons, 3 uncommons 7% chance of 2 commons, 4 uncommons 3.5% chance of 1 common, 5 uncommons 2% chance of 6 uncommon 1 showcase variant 2 wildcards of any rarity 49% chance of 2 commons 24.5% chance of 1 common, 1 uncommon 17.5% chance of 1 common, 1 rare/mythic 3.1% chance of 2 uncommon 4.3% chance of 1 uncommon, 1 rare/mythic 2.6% chance of 2 rare/mythics 1 rare/mythic 1 foil of any rarity 1 token/ad card with a chance of being a card from The List You basically sacrifice the boosters ability to be used in a Draft for a chance at multiple rares