When Magic: The Gathering announced it was teaming up with Square Enix to release a Final Fantasy set, everyone wanted to know one thing: What will the common tapped lands be
Sweepers are a problem for the deck, although so far in Bloomburrow Standard, I've played way more often against Mono-Red than against Sunfall Control
Another combo option is a lock involving Gerrard, Adarkar ValkyrieAdarkar Valkyrie, Oblivion StoneOblivion Stone/Nevinyrral's DiskNevinyrral's Disk, and a haste enabler such as Urabrask, the HiddenUrabrask, the Hidden
The best part about this card is the turn your cards into treasure engine, and that can be broken in the right deck
All in all, the power level of this deck is pretty high, and when added up to the amazing number of unique Commander cards and the great singles, it makes the decks price worth it
Sure, there are several cards like, Orcish Bowmasters and Mirkwood Bats, that will do work and become staples of the Commander format