With 4 Ultra Ball and 3 Repeat Ball (what I run in my current Metal deck), its not uncommon for me to have 2-3 Bronzong in play by the second turn
The drop rate depends on whether the pack contains a Baby Pokemon or a Shiny Pokemon
They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters
Standard play is when you bring a preconstructed 60-card deck from cards currently legal in the format
This card, Reviving Dose, would be beneficial in a White-based control or lifegain deck looking to gain life and draw cards to maintain resources and outlast opponents
While I dont play much now, the Pokmon TCG initially sparked my interest in trading cards, so it seems fitting that Pokmon TCG Pocket would do the same for digital TCGs