In ten Standard rounds, youre bound to get a couple of pairings against slower midrange or battlefield-focused decks that simply dont have a good plan against you
Many of the Amber characters in this Starter Deck sport either the Bodyguard ability (meaning your opponent has to attack that character) or the Support ability (meaning when they quest, you can add their attack power to another character's attack power until end of turn)
I think this enables Insects to be an insanely powerful tribe since it just does SO much for the cost
However, the most powerful combo decks are capable of outright winning the game on the spot, should they succeed in enacting their game plan
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I almost treat this matchup closer to Abzan Greasefang, where you want to be as aggressive as possible in the first two or three turns, then spend the rest of the game holding up removal spells