That starts at 10, which is perilously low, and is the major reason to avoid fights as long as possible until you build up your life total along with your deck
Belzenlok is not one of those commanders whose necessary for the deck to work, but when used at the right time can really accelerate your board
For our purposes, high power cards break open games, average cards are contextual role players, and low power cards require very specific circumstances to be good
Normally auras are characterized by being at a huge risk for card disadvantage, but with the card draw power of Kor Spiritdancer this gets completely flipped
It ramps into your other angels and gives them +1/+1 counters
So if Magic Origins wanted pyromancer goggles, there was a solution to the problem