Rather than playing card draw in order to be able to cast more spells later, MaroMaro asks us to play card draw as pump spells
Note that the first is in a color without unblockable evasion, hence it being my first card, and the second has a better toughness at 4, hence it making it here, but being my second card
This card is a great way to start a game because it enters untapped within the first three turns, which gives a little more wiggle room than fast lands
Where you get to copy and redirect an opposing removal spell
If you want your Treasure Tokens to enter untapped, Amulet of Vigor and Archelos, Lagoon Mystic are your best bets
When you add Poison Damage on top of that, its really a force to be reckoned with