The great thing about theft as a strategy is that your deck's win condition essentially becomes your opponent's win condition , whether that's making a bunch of tokens, playing a bunch of damage spells, or comboing-off with several cards
Maybe its just too narrow, but you can do some interesting things with this demon and temporary blink effects like Flickerwisp or O-Ring removal like Grasp of Fate
So, to see so few copies of a whole Commander deck built around this mechanic seems so unusual
Just swapping menace for deathtouch alone makes this way better
These keep pressure on your opponents, meanwhile disrupting some of their most potent threats
Boosters have always had 15 cards (well, most of them, anyway) because that's what Richard Garfield chose to do with Alpha , years before designing for Draft was even a thing